Skip to content

/ Gamedev

11 years of Senior Unity: shipped titles, live ops, engine work.

A production timeline: the studios, the games that shipped there, and the role I had in each. Plus the engineering work most gameplay roles never touch: server infrastructure, code generation, multiplayer internals.

Years
11+
Flagship
100M+
Engine
Unity · gameplay, systems, tooling · 9 entries on the timeline

01  Engineering highlights

AWS multiplayer infrastructure, solo

2019 · 2022

Designed and ran scalable multiplayer server infrastructure alone: EC2, Fargate, ECS, Lambda, API Gateway, DynamoDB, S3, VPC, ECR, CloudWatch. Game servers containerized with Docker.

AWS Docker infrastructure

Roslyn code generators

ongoing

Compile-time C# code generation: entity serialization and automatic listener creation. Mainly solo.

C# Roslyn tooling

Multiplayer engine and anti-cheat

2019

Multiplayer game engine and an anti-cheating framework for the internal games framework. Mainly solo/lead.

C# multiplayer engine

EU H2020 orchestration research

2020 · 2022

Two EU research projects on intelligent orchestration of cloud and edge resources (CHARITY, ACCORDION). Built the AR multiplayer game use-cases on the studio side.

cloud/edge orchestration research

Web tooling on AWS

2019

Game-test management system (Angular + ASP.NET Web API) and servers-management web tools, hosted on AWS.

ASP.NET Angular web

02  Production timeline

  1. 12.2017 · today Warsaw

    Orbital Knight

    Senior Unity 3D Developer

    Game systems in Unity and C# with ECS (Entitas) and DI (Zenject). Mobile optimization, third-party integrations (analytics, ads, IAP), plus solo engine and infrastructure work.

    • Crazy Kick
      100M+ downloads 07.2024 · today live
      LiveOps at scale, ads/IAP/analytics integrations

      Hyper-casual football title published with Voodoo.

    • Build Jam · Fishing Harvest
      2024 prototype
      hyper-casual prototypes
    • Mow Them Down · Star Harvester · Zombie Wasteland · Package Delivery
      12.2022 · 12.2023 prototype
      mid-core prototypes
    • CHARITY (EU H2020)
      01.2021 · 11.2022 EU research
      AR multiplayer mobile game use-case

      EU research on intelligent, autonomous orchestration of cloud, edge and network resources.

    • ACCORDION (EU H2020)
      01.2020 · 11.2022 EU research
      multiplayer mobile game use-case

      EU research on cloud/edge infrastructure for next-generation low-latency applications.

    • Internal multiplayer framework
      03.2019 · 12.2019 shipped
      scalable server infra, anti-cheat, test tooling, control web apps. Mainly solo/lead
    • Pocket Blaster · Slashy Knight · Kickerinho World
      2017 · 2019 shipped
      gameplay and systems

      Shipped F2P mobile titles.

  2. 02.2015 · 12.2017 Warsaw

    Fuero Games

    Unity 3D Developer

    Game systems in .NET, C# and Unity. Client-side integration of multiplayer backend services, UI work, third-party integrations.

    • Winions: Mana Champions
      2016 · 2017 shipped
      gameplay and client systems

      Multiplayer card defender.

    • Age of Cavemen
      2015 · 2016 shipped
      gameplay and client systems

      Multiplatform F2P multiplayer strategy.

05 / Connect

Open to interesting conversations: AI engineering, agent systems, devtools, applied AI.

If you're curious how all of this works together, or you want to talk about agents, devtools, or applied AI, get in touch. Happy to walk you through it.